Regular sectors involve the player surviving a set number of waves before the sector is captured, at which point no additional enemies will come unless under some circumstances. They are further categorized as either regular sectors or enemy bases. Broadly, they can be categorized into landing zone sectors, which are pre-defined maps that unlock more items in the tech tree (indicated with a grey border), as well as numbered sectors that are procedurally generated and optional for completion. Each available Sector is either unoccupied or has an enemy base unoccupied sectors require surviving waves to capture, while the opponent's Cores must be destroyed to obtain enemy base sectors. Sectors are defined as the 'levels' of the Campaign. Unless stated otherwise, all information below applies to both planets. To do this, produce the item using one of your item-producing blocks.Įach planet will have its separate tech tree, and any items that are shared between planets, such as Graphite, will not carry over. The resources you have across all controlled sectors contribute to a global items pool that can be spent on the tech tree. The Tech Tree is an interface where you can research new blocks to place down and expand your conquest of each planet. In addition, it is more polished and balanced. Although there is less content, the gameplay is much more structured and combat-focused, which is highly recommended for new players and those who enjoy other RTS games. For players that return to Mindustry, this planet is recommended for being familiar.Įrekir is a new planet added in the latest major update, Version 7.0. It is more expansive and is in line with most multiplayer servers but has a weaker balance and less polish due to its age. Serpulo is the planet that the Mindustry campaign takes place on for most of its history. When starting the campaign for the first time, you will be prompted to choose which planet to begin in, although they can be switched at any time.
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